![]() You always have to readjust surfaces though, especially glossiness and transparency, the lashes transparency map it always fail to load, so that is manual work. Lightwave 2018 had some initial issues first, but it was fixed, later daz versions.don´t know. Upon export you will have to make sure what do export, animation, morphs etc.įigures, morphs and animation is good to always have checked, export to fbx 2012 ascii is what I mostly used. Just export out to fbx format, you can pose it which ever way you like in daz and get the pose in to lightwave with fbx, and same with animation.creating a time line animation with daz posing changes, and export to lightwave and the animation should be there.
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